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Little Victories

Celebrate the little victories. Sounds kind of corny, doesn’t it? Perhaps it does, but nevertheless it is something myself and my better half have been reminding each other of, when we’ve gone through...

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Streaming Video Games to Add Daily Structure

While looking for a new job, I found myself missing the structure that getting up and going to work brings. So I imposed some structure on myself. Unless I have an in-person interview, or some other...

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I, Polymath

Everyone is told to specialize, to “pick one thing” and become an expert in that one thing. But for many creative people, specializing in a single field can feel like an impossible ask. There are too...

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Game of Thrones Spoiler Maker

With so many theories and spoilers floating around regarding Game of Thrones, I decided to make this little script, which generates (made up) GoT spoilers. You can call them theories, if you prefer....

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The Art of Elimination

Sometimes projects get too big, deadlines get too close, creative disagreements happen, or for some other reason you’re either stuck, falling behind schedule, or both. In my experience, this often...

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I, Globalist

I imagine a different world. I imagine no countries. I imagine religion as a personal conviction. I imagine a friendlier, more tolerant world. It isn’t hard to do. It requires only that we accept, that...

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How to Translate a Game 1/3 : The Process

Translating a video game sounds simple enough. There are some words, you replace them with other words, and you have a translated game, right? This high level overview covers the basic requirements for...

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How to Translate a Game 2/3: Preparation and Tools

In this second part of the translation guide, we look closer at how to separate content from code, and set up strings to become translated text assets. The first part, in case you missed it, gives you...

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How to Translate a Game 3/3: Gamemaker Studio 2 Example

This is part 3 of my article series about translating video games. Part 1 gave you a high level overview of the process, and things to consider when translating a game. Part 2 talked about splitting up...

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What Comes After the AI Revolution

What does a technological utopia look like? What effect will AI have on work and how we perceive it? Going back to the industrial revolution, and especially following the invention of the assembly...

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Love Song to the Single-Day Project

I love a single-day project; a creative challenge that I can start and finish in a single session. It’s okay if that session is 16 hours long, because it’s the ultimate feeling of being in the zone,...

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The Chain of Interests

I know a lot of creative people, I’m sure some of you can relate to this. I have many interests and had a go at making a living off of several of them with varying degrees of success. I am a published...

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Top 3 Tips for Better Management + Bonus Tip

I was a manager long before I started working professionally, going back to when I first started organizing after school clubs for gamers in my neighborhood, as a young teenager. I am not intimidated...

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A Newspaper Simulation Game is Coming

It’s time to publicly announce my new work-in-progress, a video game about being the Editor in Chief of a small but highly ambitious newspaper. Start out as a small, failing rag, and build a media...

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Your Indie Game Will Fail

The title of this post is true for most indie game developers out there, at least if you measure success in terms of profit. There are other ways an indie game can be a success but I’ll get to them in...

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Above the Fold is in Alpha, Coming to Steam

Above the Fold is a video game where you play the editor-in-chief of a newspaper. Back in spring, I introduced this new project to the world and now the game has just entered alpha, which means that...

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Middle and Fringe

Inspired by the world we live in. Everyone has a Middle and a Fringe Everyone has personal conviction Everyone has common sense Everyone has ideas Everyone wants to act Everyone needs balance between...

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What’s in a Score?

In games, a score is an abstract measurement of success. Some games – like Pinball – are about accumulating as high a score as possible, other games – such as golf – are about scoring as little as...

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I will work for free, but probably not on your project

The topic of working for free comes up regularly in relation to making video games. When I worked in photography, it came up all the time as well, and if you’re a musician you will not be a stranger to...

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Impressing 12-Year Old Me

Any time I do something big or important, I think of myself as 12 years old, and I ask what the younger me would think of what I am doing now. If the kid would be impressed, it was the right decision....

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